The overall plot was inadequate. The character's reactions are so minor compared to the situation, and there is no insight into the characters at all. A major plothole that's not even addressed is the chimney; why not just go back up it?
The voices were terribly done. Santa's voice was emotionless and stale, and the puppet's voice is impossible to understand. I realise you've written up the words in the description, but if I'm reading the description I'm not watching the movie. The one thing I liked about it is in the third scene, where we hear about a loyal elf "hanging above this pit of ass".
The animation was of terrible quality, particularly the climb-the-wall scene - it's obvious it was supposed to be dramatic, but all we see is a shoddy, unmoving character sliding up and down for no apparent reason. We don't see any slips of the hand or feet, we don't see the character react to the incoming walls, and the movement is unrealistic. At a certain point the walls are close enough to be useful to the climber, but the climbing doesn't change. There is pretty much no reaction to major limb loss.
This continues in the next scene, where Santa cheerily goes on his way without legs and shoves his arms into a blender. Then he moves around (with not arms or legs) and can be seen standing next to the scale - why not just push down on it?
In summary, the only good thing that has gone into this movie is effort, which seems to have been insufficient. All of the above things lead to a confusing, unenjoyable viewing experience.
Up until the rat monster, just a standard look at the issue (though well animated), but then something randomly intervenes and tears a guy to shreds? It's weird that you'd choose, as an author, to punish the character such after going to such lengths to demonstrate a circle of effect that the characters have no direct way out. Any meaningfulness in this feels entirely forced, rather than genuinely deep insight.
While I found the animation itself quite charming, the story was soppy and pointless, with a vastly simplified outlook and no message that can reasonably be applied in reality. If it's trying to deliver a message, it's too simple; if it's trying to tell a story, it's too bland.
As a piece of art, nice work.
As a story, too, interesting and somewhat involving.
As a game, too much backing and forthing.
Not sure how I got it, but I liked the tent-crushing dragon Easter egg.
I keep thinking that, when another console's name is known, you can make Line Simulator: Gamer Edition, just to get that extra crack in there.
Anyway, funny game, and I expect it does everything you made it to do, so there's no reason to try to extend it.
It doesn't make me feel like I'm doing anything that requires any thought or skill. I'm just clicking and 'winning'. Even on the later levels, it's just waiting and victory. Feels like a loss to me.
Neither the game nor the song would hold quite the same twinkle without the other. Together, they are unstoppable.
Me and Kian has been talking about this a lot. And we agree with you. They go hand in hand.
Reminds me of something from Phantasy Star Online. :D
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