Average Platformer
It didn't have too much going for it, but it didn't have too much going against it. I played through and came up with the following particular points:
*jumps feel too sharp in reaching and leaving their peak; play around with the acceleration
*turning around feels delayed sometimes while running; this may be to do with the checking of button presses, or to do with horizontal acceleration and deceleration at the start/end of movement, but it feels a bit off
*after clearing a level, don't delay on moving to the next. If the issue is about whether or not a player is falling towards the spikes as they finish, just skip the delay if the player has 0 vertical velocity
*fix the resolution; the play area is wider than the frame
*minor bug: on level 11 I could move into the blocks at the top after falling through the bottom (ie a problem with collision detection)
*the width of spike hitboxes feels a little large